本文对指针进行了深入浅出的细致的讲解,非常适合初学者!
Passing Pointers to Functions
The ability to pass pointers to functions is very useful, but very easy to master. If we were to make a program that takes a number and adds five to it, we might write something like the following:| 
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However, the problem with this is that the
Number referred to in AddFive is a copy of the variable nMyNumber passed to the function, not the variable itself. Therefore, the line Number = Number + 5 adds five to the copy of the variable, leaving the original variable in main() unaffected. Try running the program to prove this.输出(供参考):
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To get around this problem, we can pass a pointer to where the number is kept in memory to the function, but we'll have to alter the function so that it expects a pointer to a number, not a number. To do this, we change
void AddFive(int Number) to void AddFive(int* Number),
adding the asterisk. Here is the program again, with the changes made.
Notice that we have to make sure we pass the address of nMyNumber instead of the number itself? This is done by adding the & sign, which (as you will recall) is read as "the address of."| 
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Try coming up with an example of your own to demonstrate this. Notice the importance of the
* before Number in the AddFive function? This is needed to tell the compiler that we want to add five to the number pointed to by the variable Number,
rather than add five to the pointer itself. The final thing to note
about functions is that you can return pointers from them as well, like
this:int * MyFunction();In this example, MyFunction returns a pointer to an integer.输出(供参考):
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Pointers to Classes
There are a couple of other caveats(注意事项) with pointers, one of which is structures or classes. You can define a class as follows:| 
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Then you can define a variable of type
MyClass as follows:MyClass thing;You should already know this. If not, try reading up on this area. To define a pointer to MyClass, you would use:MyClass *thing;...as you would expect. Then you would allocate some memory and make this pointer point to the memory:thing = new MyClass;This is where the problem comes in: how then would you use this pointer? Well, normally you would write'thing.m_Number, but you can't with a pointer because thing is not a MyClass, but a pointer to it. So, thing itself does not contain a variable called m_Number; it is the structure that it points to that contains m_Number. Therefore we must use a different convention. This is to replace the . (dot) with a -> (dash followed by a greater than sign). An example showing this is below:| 
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Pointers to Arrays
You can also make pointers that point to arrays. This is done as follows:int *pArray;
pArray = new int[6];This will create a pointer, pArray, and make it point to an array of six elements. The other method, not using dynamic allocation, is as follows:int *pArray;
int MyArray[6];
pArray = &MyArray[0];Note that, instead of writing &MyArray[0], you can simply write MyArray.
This, of course, only applies to arrays and is a result of how they
implemented in the C/C++ language. A common pitfall is to write pArray = &MyArray;,
but this is incorrect. If you write this, you will end up with a
pointer to a pointer to an array (no typo), which is certainly not what
you want.Using Pointers to Arrays
Once you have a pointer to an array, how do you use it? Well, let's say you have a pointer to an array ofints. The pointer will initially point to the first value in the array, as the following example shows:| 
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To make the pointer move to the next value in the array, we can say
pArray++. We can also, as some of you probably guessed by now, say pArray + 2,
which would move the array pointer on by two elements. The thing to be
careful of is that you know the what the upper bound of the array is (3
in this example), because the compiler cannot check that you have not
gone past the end of array when you are using pointers. You could
easily end up crashing the system that way. Here is the example again,
this time showing the three values that we set:| 
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You can also subtract values, so
pArray - 2 is 2 elements from where pArray
is currently pointing. Make sure, however, that you add or subtract to
the pointer and not to its value. This kind of manipulation using
pointers and arrays is most useful when used in loops, such as the for
or while loops.Note also that if you have a pointer to a value, e.g.
int* pNumberSet, you can treat it as an array. For example, pNumberSet[0] is equivalent to *pNumberSet; similarly, pNumberSet[1] is equivalent to *(pNumberSet + 1).One final word of warning for arrays is that if you allocate memory for an array using
new, as in the following example:int *pArray;
pArray = new int[6];...it must be deleted using the following:delete[] pArray;Notice the [] after delete.
This tells the compiler that it is deleting a whole array and not just
a single item. You must use this method whenever arrays are involved;
otherwise, you will end up with a memory leak.Last Words
One final note: you must not delete memory that you did not allocate using new, as in the following example:| 
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Common Questions and FAQ
Q: Why do I get "symbol undefined" errors on new and delete?
A: This is most likely caused by your source file being interpreted by the compiler as being a plain C file. The new and delete operators are a new feature of C++. This is usually remedied by ensuring that you are using a *.cpp extension on your source code files.
Q: What's the difference between new and malloc?
A: new
is a keyword only present in C++ and is now the standard way (other
than using Windows' memory allocation routines) to allocate memory. You
should never use malloc within a C C++ application unless absolutely necessary. Because malloc
is not designed for the object-oriented features of C++, using it to
allocate memory for classes will prevent the constructor of the class
being called, as just one example of the problems that can arise. As a
result of the problems that arise from the use of malloc and free,
and because they are now for all intents and purposes obsolete, they
are not discussed in any detail in this article. I would discourage
their use wherever possible.
Q: Can I use free and delete together?
A: You should free memory with the equivalent routine to that used to allocated it. For instance, use free only on memory allocated with malloc, delete only on memory allocated with new and so on.
References
References are, to a certain degree, out of the scope of this article.
However, since I've been asked many times by people reading this about
them, I will discuss them briefly. They are very much related to
pointers in that, in many cases, they can be used as a simpler
alternative. If you recall from above, I mentioned that the ampersand
(&) is read as "the address of" unless in a declaration. In the
case of its presence in a declaration such as that shown below, it
should be read as "a reference to."int& Number = myOtherNumber;
Number = 25;The reference is like a pointer to myOtherNumber, except
that it is automatically dereferenced. So, it behaves just as it were
the actual value type rather than a pointer type. The equivalent code
to this, using pointers, is shown below:int* pNumber = &myOtherNumber;
*pNumber = 25;The other difference between pointers and references is that you cannot
"reseat" a reference. That is to say that you cannot change what it is
pointing to after its declaration. For instance, the following code
would output "20."| 
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When in a class, the value of the reference must be set by the constructor in the following way:
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Summary
This topic is very hard to master initially, so it is worth looking over at least twice: most people do not understand it immediately. Here are the main points again:- Pointers are variables that point to an area in memory. You define a pointer by adding an asterisk ( *) in front of the variable name (i.e.int *number).
- You can get the address of any variable by adding an ampersand (&) in front of it, i.e.pNumber = &my_number.
- The asterisk, unless in a declaration (such as int *number), should be read as "the memory location pointed to by."
- The ampersand, unless in a declaration (such as int &number), should be read as "the address of."
- You can allocate memory using the newkeyword.
- Pointers MUST be of the same type as the variables you want them to point to; so, int *numberwill not point to aMyClass.
- You can pass pointers to functions.
- You must delete memory that you have allocated by using the deletekeyword.
- You can get a pointer to an array that already exists by using &array[0];.
- You must delete an array that is dynamically allocated using delete[], not justdelete.
That's it! Try running some of the programs presented here and come up with some examples of your own.
