How Microprocessors Work

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How Microprocessors Work

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Introduction to How Microprocessors Work

The computer you are using to read this page uses a microprocessor to do its work. The microprocessor is the heart of any normal computer, whether it is a , a or a . The microprocessor you are using might be a Pentium, a K6, a PowerPC, a Sparc or any of the many other brands and types of microprocessors, but they all do approximately the same thing in approximately the same way.



Intel 4004 chip
A microprocessor -- also known as a CPU or central processing unit -- is a complete computation engine that is fabricated on a single chip. The first microprocessor was the Intel 4004, introduced in 1971. The 4004 was not very powerful -- all it could do was add and subtract, and it could only do that 4 at a time. But it was amazing that everything was on one chip. Prior to the 4004, engineers built computers either from collections of chips or from discrete components ( wired one at a time). The 4004 powered one of the first portable electronic calculators.

If you have ever wondered what the microprocessor in your computer is doing, or if you have ever wondered about the differences between types of microprocessors, then read on. In this article, you will learn how fairly simple digital logic techniques allow a computer to do its job, whether its playing a game or spell checking a document!

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Microprocessor Progression: Intel

Intel 8080
The Intel 8080 was the first microprocessor in a home computer. See more microprocessor pictures.
The first microprocessor to make it into a home computer was the Intel 8080, a complete 8-bit computer on one chip, introduced in 1974. The first microprocessor to make a real splash in the market was the Intel 8088, introduced in 1979 and incorporated into the IBM PC (which first appeared around 1982). If you are familiar with the PC market and its history, you know that the PC market moved from the 8088 to the 80286 to the 80386 to the 80486 to the Pentium to the Pentium II to the Pentium III to the Pentium 4. All of these microprocessors are made by Intel and all of them are improvements on the basic design of the 8088. The Pentium 4 can execute any piece of code that ran on the original 8088, but it does it about 5,000 times faster!

The following table helps you to understand the differences between the different processors that Intel has introduced over the years.

Name
Date
Transistors
Microns
Clock speed
Data width
MIPS
8080
1974
6,000
6
2 MHz
8 bits
0.64
8088
1979
29,000
3
5 MHz
16 bits
8-bit bus
0.33
80286
1982
134,000
1.5
6 MHz
16 bits
1
80386
1985
275,000
1.5
16 MHz
32 bits
5
80486
1989
1,200,000
1
25 MHz
32 bits
20
Pentium
1993
3,100,000
0.8
60 MHz
32 bits
64-bit bus
100
Pentium II
1997
7,500,000
0.35
233 MHz
32 bits
64-bit bus
~300
Pentium III
1999
9,500,000
0.25
450 MHz
32 bits
64-bit bus
~510
Pentium 4
2000
42,000,000
0.18
1.5 GHz
32 bits
64-bit bus
~1,700
Pentium 4 "Prescott"
2004
125,000,000
0.09
3.6 GHz
32 bits
64-bit bus
~7,000

Compiled from and

Information about this table:

From this table you can see that, in general, there is a relationship between clock speed and MIPS. The maximum clock speed is a function of the manufacturing process and delays within the chip. There is also a relationship between the number of transistors and MIPS. For example, the 8088 clocked at 5 MHz but only executed at 0.33 MIPS (about one instruction per 15 clock cycles). Modern processors can often execute at a rate of two instructions per clock cycle. That improvement is directly related to the number of transistors on the chip and will make more sense in the next section.

Microprocessor Logic


Photo courtesy
Intel Pentium 4 processor
To understand how a microprocessor works, it is helpful to look inside and learn about the logic used to create one. In the process you can also learn about assembly language -- the native language of a microprocessor -- and many of the things that engineers can do to boost the speed of a processor.

A microprocessor executes a collection of machine instructions that tell the processor what to do. Based on the instructions, a microprocessor does three basic things:

There may be very sophisticated things that a microprocessor does, but those are its three basic activities. The following diagram shows an extremely simple microprocessor capable of doing those three things:


This is about as simple as a microprocessor gets. This microprocessor has:

Let's assume that both the address and data buses are 8 bits wide in this example.

Here are the components of this simple microprocessor:

Helpful Articles
If you are new to digital logic, you may find the following articles helpful in understanding this section:

  • Although they are not shown in this diagram, there would be control lines from the instruction decoder that would: Coming into the instruction decoder are the bits from the test register and the clock line, as well as the bits from the instruction register.

    Microprocessor Memory

    The previous section talked about the address and data buses, as well as the RD and WR lines. These buses and lines connect either to RAM or ROM -- generally both. In our sample microprocessor, we have an address bus 8 bits wide and a data bus 8 bits wide. That means that the microprocessor can address (28) 256 bytes of memory, and it can read or write 8 bits of the memory at a time. Let's assume that this simple microprocessor has 128 bytes of ROM starting at address 0 and 128 bytes of RAM starting at address 128.


    ROM chip

    stands for read-only memory. A ROM chip is programmed with a permanent collection of pre-set bytes. The address bus tells the ROM chip which byte to get and place on the data bus. When the RD line changes state, the ROM chip presents the selected byte onto the data bus.


    RAM chip
    stands for random-access memory. RAM contains bytes of information, and the microprocessor can read or write to those bytes depending on whether the RD or WR line is signaled. One problem with today's RAM chips is that they forget everything once the goes off. That is why the computer needs ROM.

    By the way, nearly all computers contain some amount of ROM (it is possible to create a simple computer that contains no RAM -- many do this by placing a handful of RAM bytes on the processor chip itself -- but generally impossible to create one that contains no ROM). On a , the ROM is called the (Basic Input/Output System). When the microprocessor starts, it begins executing instructions it finds in the BIOS. The BIOS instructions do things like test the hardware in the machine, and then it goes to the hard disk to fetch the boot sector (see for details). This boot sector is another small program, and the BIOS stores it in RAM after reading it off the disk. The microprocessor then begins executing the boot sector's instructions from RAM. The boot sector program will tell the microprocessor to fetch something else from the hard disk into RAM, which the microprocessor then executes, and so on. This is how the microprocessor loads and executes the entire .

    Microprocessor Instructions

    Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of instructions that it can perform. The collection of instructions is implemented as bit patterns, each one of which has a different meaning when loaded into the instruction register. Humans are not particularly good at remembering bit patterns, so a set of short words are defined to represent the different bit patterns. This collection of words is called the assembly language of the processor. An assembler can translate the words into their bit patterns very easily, and then the output of the assembler is placed in memory for the microprocessor to execute.

    Here's the set of assembly language instructions that the designer might create for the simple microprocessor in our example:

    If you have read , then you know that this simple piece of C code will calculate the factorial of 5 (where the factorial of 5 = 5! = 5 * 4 * 3 * 2 * 1 = 120):

    At the end of the program's execution, the variable f contains the factorial of 5.

    Assembly Language
    A C compiler translates this C code into assembly language. Assuming that RAM starts at address 128 in this processor, and ROM (which contains the assembly language program) starts at address 0, then for our simple microprocessor the assembly language might look like this:

    ROM
    So now the question is, "How do all of these instructions look in ROM?" Each of these assembly language instructions must be represented by a binary number. For the sake of simplicity, let's assume each assembly language instruction is given a unique number, like this:

    The numbers are known as opcodes. In ROM, our little program would look like this:

    You can see that seven lines of C code became 18 lines of assembly language, and that became 32 bytes in ROM.

    Decoding
    The instruction decoder needs to turn each of the opcodes into a set of signals that drive the different components inside the microprocessor. Let's take the ADD instruction as an example and look at what it needs to do:

    1. During the first clock cycle, we need to actually load the instruction. Therefore the instruction decoder needs to:
      • activate the tri-state buffer for the program counter
      • activate the RD line
      • activate the data-in tri-state buffer
      • latch the instruction into the instruction register
    2. During the second clock cycle, the ADD instruction is decoded. It needs to do very little:
      • set the operation of the ALU to addition
      • latch the output of the ALU into the C register
    3. During the third clock cycle, the program counter is incremented (in theory this could be overlapped into the second clock cycle).
    Every instruction can be broken down as a set of sequenced operations like these that manipulate the components of the microprocessor in the proper order. Some instructions, like this ADD instruction, might take two or three clock cycles. Others might take five or six clock cycles.

    Microprocessor Performance and Trends

    The number of transistors available has a huge effect on the performance of a processor. As seen earlier, a typical instruction in a processor like an 8088 took 15 clock cycles to execute. Because of the design of the multiplier, it took approximately 80 cycles just to do one 16-bit multiplication on the 8088. With more transistors, much more powerful multipliers capable of single-cycle speeds become possible.

    More transistors also allow for a technology called pipelining. In a pipelined architecture, instruction execution overlaps. So even though it might take five clock cycles to execute each instruction, there can be five instructions in various stages of execution simultaneously. That way it looks like one instruction completes every clock cycle.

    Many modern processors have multiple instruction decoders, each with its own pipeline. This allows for multiple instruction streams, which means that more than one instruction can complete during each clock cycle. This technique can be quite complex to implement, so it takes lots of transistors.

    Trends
    The trend in processor design has primarily been toward full 32-bit ALUs with fast floating point processors built in and pipelined execution with multiple instruction streams. The newest thing in processor design is 64-bit ALUs, and people are expected to have these processors in their home PCs in the next decade. There has also been a tendency toward special instructions (like the MMX instructions) that make certain operations particularly efficient, and the addition of hardware support and L1 on the processor chip. All of these trends push up the transistor count, leading to the multi-million transistor powerhouses available today. These processors can execute about one billion instructions per second!

    64-bit Microprocessors

    Sixty-four-bit processors have been with us since 1992, and in the 21st century they have started to become mainstream. Both Intel and AMD have introduced 64-bit chips, and the Mac G5 sports a 64-bit processor. Sixty-four-bit processors have 64-bit ALUs, 64-bit registers, 64-bit buses and so on.


    Photo courtesy

    One reason why the world needs 64-bit processors is because of their enlarged address spaces. Thirty-two-bit chips are often constrained to a maximum of 2 or 4 GB of . That sounds like a lot, given that most home computers currently use only 256 MB to 512 MB of RAM. However, a 4-GB limit can be a severe problem for machines and machines running large databases. And even will start bumping up against the 2 GB or 4 GB limit pretty soon if current trends continue. A 64-bit chip has none of these constraints because a 64-bit RAM address space is essentially infinite for the foreseeable future -- 2^64 bytes of RAM is something on the order of a billion gigabytes of RAM.

    With a 64-bit address bus and wide, high-speed data buses on the , 64-bit machines also offer faster I/O (input/output) speeds to things like and . These features can greatly increase system performance.

    Servers can definitely benefit from 64 bits, but what about normal users? Beyond the RAM solution, it is not clear that a 64-bit chip offers "normal users" any real, tangible benefits at the moment. They can process data (very complex data features lots of real numbers) faster. People doing and people doing photographic editing on very large images benefit from this kind of computing power. High-end games will also benefit, once they are re-coded to take advantage of 64-bit features. But the average user who is reading , browsing the Web and editing Word documents is not really using the processor in that way.

    For more information on microprocessors and related topics, check out the links on the next page.

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