#include "TransParentButton.h"
#include "PaintCap.h"
2.头文件中重载窗口的init
此处重点:假设你在VC中将CONTROL_ID对应的 member为 m_Next;
//}}AFX_DATA中移到//Implementation下面
virtual BOOL OnInitDialog();
3.cpp文件中重写OnInitDialog()
BOOL XXXXX::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CString str;// = "WAG200G";
str.LoadString(IDS_WIZARD_TITLE);
m_Cap.SetCaption(str);
m_Cap.Install(this, WM_MYPAINTMESSAGE);
m_Cap.UpdateFrameTitle(this->m_hWnd);
return TRUE; // return TRUE unless you set the focus to a control
}