1. udp_rcv是封装函数,直接调用__udp4_lib_rcv函数来处理,那么我们来看看这个函数:
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/*
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* All we need to do is get the socket, and then do a checksum.
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*/
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int __udp4_lib_rcv(struct sk_buff *skb, struct hlist_head udptable[],
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int is_udplite)
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{
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struct sock *sk; //这个结构体很重要,它和socket结构体相关联,也就是说根据一个就可以得到另一个
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struct udphdr *uh = skb->h.uh; //从skb结构体中取得源端口号和目的端口号
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unsigned short ulen;
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struct rtable *rt = (struct rtable*)skb->dst;
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__be32 saddr = skb->nh.iph->saddr; //从skb结构体中取得源IP地址和目的IP地址
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__be32 daddr = skb->nh.iph->daddr;
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/*
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* Validate the packet.
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*/
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if (!pskb_may_pull(skb, sizeof(struct udphdr)))
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goto drop; /* No space for header. */
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ulen = ntohs(uh->len);
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if (ulen > skb->len)
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goto short_packet;
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if(! is_udplite ) { /* UDP validates ulen. */
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if (ulen < sizeof(*uh) || pskb_trim_rcsum(skb, ulen))
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goto short_packet;
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uh = skb->h.uh;
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udp4_csum_init(skb, uh);
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} else { /* UDP-Lite validates cscov. */
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if (udplite4_csum_init(skb, uh))
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goto csum_error;
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}
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if(rt->rt_flags & (RTCF_BROADCAST|RTCF_MULTICAST)) //如果是L3广播或组播报文,进入相应的处理
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return __udp4_lib_mcast_deliver(skb, uh, saddr, daddr, udptable);
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sk = __udp4_lib_lookup(saddr, uh->source, daddr, uh->dest,
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skb->dev->ifindex, udptable ); //这是这个函数所做的主要工作之一:根据目的端口号,找到应用层创建的socket
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if (sk != NULL) {
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int ret = udp_queue_rcv_skb(sk, skb); //如果找到这个socket,就把skb挂入到此socket的接收队列中
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sock_put(sk);
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/* a return value > 0 means to resubmit the input, but
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* it wants the return to be -protocol, or 0
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*/
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if (ret > 0) //在这里这个数据包从网卡芯片往协议栈送的过程就算结束了
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return -ret;
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return 0;
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}
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if (!xfrm4_policy_check(NULL, XFRM_POLICY_IN, skb))
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goto drop;
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nf_reset(skb);
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/* No socket. Drop packet silently, if checksum is wrong */
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if (udp_lib_checksum_complete(skb))
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goto csum_error;
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UDP_INC_STATS_BH(UDP_MIB_NOPORTS, is_udplite);
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icmp_send(skb, ICMP_DEST_UNREACH, ICMP_PORT_UNREACH, 0); //如果挂入失败的话,就给源主机发送目标不可达ICMP报文
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/*
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* Hmm. We got an UDP packet to a port to which we
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* don't wanna listen. Ignore it.
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*/
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kfree_skb(skb); //释放掉,此skb,over...
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return(0);
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short_packet:
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LIMIT_NETDEBUG(KERN_DEBUG "UDP%s: short packet: From %u.%u.%u.%u:%u %d/%d to %u.%u.%u.%u:%u\n",
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is_udplite? "-Lite" : "",
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NIPQUAD(saddr),
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ntohs(uh->source),
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ulen,
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skb->len,
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NIPQUAD(daddr),
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ntohs(uh->dest));
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goto drop;
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csum_error:
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/*
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* RFC1122: OK. Discards the bad packet silently (as far as
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* the network is concerned, anyway) as per 4.1.3.4 (MUST).
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*/
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LIMIT_NETDEBUG(KERN_DEBUG "UDP%s: bad checksum. From %d.%d.%d.%d:%d to %d.%d.%d.%d:%d ulen %d\n",
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is_udplite? "-Lite" : "",
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NIPQUAD(saddr),
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ntohs(uh->source),
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NIPQUAD(daddr),
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ntohs(uh->dest),
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ulen);
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drop:
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UDP_INC_STATS_BH(UDP_MIB_INERRORS, is_udplite);
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kfree_skb(skb);
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return(0);
- }
函数的注释,正确的归纳了这个函数的处理过程:取得相应的socket, 做一些检查。其实还应该加一句,把skb挂入socket的接收队列中。
2. 从上面的代码可以看出,此过程比较简单。分析一下根据端口号找socket的过程和将skb挂入socket接收队列的过程:
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/* UDP is nearly always wildcards out the wazoo, it makes no sense to try
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* harder than this. -DaveM
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*/
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static struct sock *__udp4_lib_lookup(__be32 saddr, __be16 sport,
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__be32 daddr, __be16 dport,
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int dif, struct hlist_head udptable[])
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{
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struct sock *sk, *result = NULL;
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struct hlist_node *node;
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unsigned short hnum = ntohs(dport);
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int badness = -1;
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read_lock(&udp_hash_lock); //这个过程得加锁
- sk_for_each(sk, node, &udptable[hnum & (UDP_HTABLE_SIZE - 1)]) { //udptable这个哈希数组在bind绑定端口号的时候已经构建好了,在这里就是用端口号来
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//从hlist链表中取得sock结构
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struct inet_sock *inet = inet_sk(sk);
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if (sk->sk_hash == hnum && !ipv6_only_sock(sk)) { //找到了bind了相同端口号的socket
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int score = (sk->sk_family == PF_INET ? 1 : 0);
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if (inet->rcv_saddr) { //在bind的时候绑定了自己本身的IP地址,判断对端发送数据包中的目的IP地址是否和自己匹配
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if (inet->rcv_saddr != daddr)
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continue;
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score+=2;
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}
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if (inet->daddr) {
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if (inet->daddr != saddr) //看socket端的目的地址和数据包的源地址
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continue;
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score+=2;
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}
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if (inet->dport) {
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if (inet->dport != sport) //看socket端的目的端口和数据包的源端口
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continue;
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score+=2;
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}
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if (sk->sk_bound_dev_if) { //看绑定的接口 ?
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if (sk->sk_bound_dev_if != dif)
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continue;
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score+=2;
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}
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if(score == 9) {
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result = sk;
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break;
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} else if(score > badness) {
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result = sk;
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badness = score;
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}
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}
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}
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if (result)
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sock_hold(result);
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read_unlock(&udp_hash_lock);
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return result;
- }
来bind相同的端口号(但是得用setsockopt设置socket属性为SO_REUSEADDR,否则会bind失败),如果这些socket属性一样(score分值一样),那么只有最后bind的socket有效,也就是说接收到的数据包会传给这个socket,其他socket接收不到skb。
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int udp_queue_rcv_skb(struct sock * sk, struct sk_buff *skb)
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{
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struct udp_sock *up = udp_sk(sk);
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int rc;
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/*
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* Charge it to the socket, dropping if the queue is full.
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*/
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if (!xfrm4_policy_check(sk, XFRM_POLICY_IN, skb))
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goto drop;
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nf_reset(skb);
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if (up->encap_type) {
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/*
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* This is an encapsulation socket, so let's see if this is
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* an encapsulated packet.
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* If it's a keepalive packet, then just eat it.
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* If it's an encapsulateed packet, then pass it to the
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* IPsec xfrm input and return the response
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* appropriately. Otherwise, just fall through and
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* pass this up the UDP socket.
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*/
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int ret;
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ret = udp_encap_rcv(sk, skb);
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if (ret == 0) {
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/* Eat the packet .. */
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kfree_skb(skb);
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return 0;
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}
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if (ret < 0) {
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/* process the ESP packet */
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ret = xfrm4_rcv_encap(skb, up->encap_type);
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UDP_INC_STATS_BH(UDP_MIB_INDATAGRAMS, up->pcflag);
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return -ret;
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}
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/* FALLTHROUGH -- it's a UDP Packet */
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}
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/*
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* UDP-Lite specific tests, ignored on UDP sockets
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*/
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if ((up->pcflag & UDPLITE_RECV_CC) && UDP_SKB_CB(skb)->partial_cov) {
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/*
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* MIB statistics other than incrementing the error count are
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* disabled for the following two types of errors: these depend
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* on the application settings, not on the functioning of the
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* protocol stack as such.
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*
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* RFC 3828 here recommends (sec 3.3): "There should also be a
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* way ... to ... at least let the receiving application block
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* delivery of packets with coverage values less than a value
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* provided by the application."
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*/
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if (up->pcrlen == 0) { /* full coverage was set */
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LIMIT_NETDEBUG(KERN_WARNING "UDPLITE: partial coverage "
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"%d while full coverage %d requested\n",
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UDP_SKB_CB(skb)->cscov, skb->len);
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goto drop;
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}
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/* The next case involves violating the min. coverage requested
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* by the receiver. This is subtle: if receiver wants x and x is
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* greater than the buffersize/MTU then receiver will complain
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* that it wants x while sender emits packets of smaller size y.
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* Therefore the above ...()->partial_cov statement is essential.
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*/
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if (UDP_SKB_CB(skb)->cscov < up->pcrlen) {
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LIMIT_NETDEBUG(KERN_WARNING
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"UDPLITE: coverage %d too small, need min %d\n",
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UDP_SKB_CB(skb)->cscov, up->pcrlen);
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goto drop;
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}
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}
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if (sk->sk_filter && skb->ip_summed != CHECKSUM_UNNECESSARY) {
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if (__udp_lib_checksum_complete(skb))
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goto drop;
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skb->ip_summed = CHECKSUM_UNNECESSARY;
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}
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if ((rc = sock_queue_rcv_skb(sk,skb)) < 0) { //在这里挂入的,这个函数里面有文章...
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/* Note that an ENOMEM error is charged twice */
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if (rc == -ENOMEM)
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UDP_INC_STATS_BH(UDP_MIB_RCVBUFERRORS, up->pcflag);
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goto drop;
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}
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UDP_INC_STATS_BH(UDP_MIB_INDATAGRAMS, up->pcflag);
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return 0;
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drop:
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UDP_INC_STATS_BH(UDP_MIB_INERRORS, up->pcflag);
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kfree_skb(skb);
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return -1;
- }
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int sock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb)
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{
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int err = 0;
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int skb_len;
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/* Cast skb->rcvbuf to unsigned... It's pointless, but reduces
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number of warnings when compiling with -W --ANK
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*/
- if (atomic_read(&sk->sk_rmem_alloc) + skb->truesize >= //sk_rmem_alloc是对接收的skb大小的累加和,当接收到skb时,sk_rmem_alloc增加,当从队列中取出并释放skb时,sk_rmem_alloc减少
- (unsigned)sk->sk_rcvbuf) { //sk_rcvbuf 这个是接收缓冲区的大小,我们可以通过setsockopt进行设置。我们看到当从接收队列取包的速度小于接收到包的时候,我们
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//适当增加sk_rcvbuf这个缓冲区的大小就一定程度上减少丢包。
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err = -ENOMEM;
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goto out;
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}
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err = sk_filter(sk, skb);
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if (err)
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goto out;
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skb->dev = NULL;
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skb_set_owner_r(skb, sk); //这个函数是对sk_rmem_alloc字段的操作
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/* Cache the SKB length before we tack it onto the receive
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* queue. Once it is added it no longer belongs to us and
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* may be freed by other threads of control pulling packets
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* from the queue.
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*/
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skb_len = skb->len;
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skb_queue_tail(&sk->sk_receive_queue, skb); //把skb挂入到sk_receive_queue中
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if (!sock_flag(sk, SOCK_DEAD))
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sk->sk_data_ready(sk, skb_len);
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out:
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return err;
- }
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static inline void skb_set_owner_r(struct sk_buff *skb, struct sock *sk)
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{
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skb->sk = sk;
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skb->destructor = sock_rfree;
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atomic_add(skb->truesize, &sk->sk_rmem_alloc); //还是个原子操作
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}
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void sock_rfree(struct sk_buff *skb) //这个是在free skb的时候调用的
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{
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struct sock *sk = skb->sk;
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atomic_sub(skb->truesize, &sk->sk_rmem_alloc);
- }