相信接触linux网络编程工程师对这个函数也很熟悉,还是让我们从源代码的角度看看这个函数到底做了什么,函数注释是这么说的:
Bind a name to a socket. Nothing much to do here since it's the protocol's responsibility to handle the local address. 在看这个函数之前,先看一下怎么使用这个api:
struct _in servaddr;sockfd = (, , 0); /* create a */ /* init servaddr */ (&servaddr, sizeof(servaddr)); servaddr.sin_family = ; servaddr.s.s_addr = (); //通常我们用
下面来具体看一下这个函数吧
1.
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/*
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* Bind a name to a socket. Nothing much to do here since it's
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* the protocol's responsibility to handle the local address.
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*
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* We move the socket address to kernel space before we call
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* the protocol layer (having also checked the address is ok).
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*/
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asmlinkage long sys_bind(int fd, struct sockaddr __user *umyaddr, int addrlen)
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{
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struct socket *sock;
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char address[MAX_SOCK_ADDR];
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int err, fput_needed;
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sock = sockfd_lookup_light(fd, &err, &fput_needed); //不具体看这个函数了,但我们知道通过fd,我们得到了这个socket结构
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if(sock) {
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err = move_addr_to_kernel(umyaddr, addrlen, address); //这个函数是怎么实现的,还是以后再说
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if (err >= 0) {
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err = security_socket_bind(sock,
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(struct sockaddr *)address,
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addrlen);
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if (!err)
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err = sock->ops->bind(sock, //还记得在创建socket的时候,挂入的回调函数吧:inet_bind
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(struct sockaddr *)
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address, addrlen);
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}
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fput_light(sock->file, fput_needed);
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}
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return err;
- }
2.
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int inet_bind(struct socket *sock, struct sockaddr *uaddr, int addr_len)
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{
- struct sockaddr_in *addr = (struct sockaddr_in *)uaddr; //这个是我们调用bind api 传入的
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struct sock *sk = sock->sk; //通过struct socket结构,直接得到struct sock和struct inet_sock结构
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struct inet_sock *inet = inet_sk(sk);
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unsigned short snum;
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int chk_addr_ret;
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int err;
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/* If the socket has its own bind function then use it. (RAW) */
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if (sk->sk_prot->bind) { //如果创建的是RAW类型的socket
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err = sk->sk_prot->bind(sk, uaddr, addr_len);
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goto out;
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}
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err = -EINVAL;
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if (addr_len < sizeof(struct sockaddr_in))
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goto out;
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chk_addr_ret = inet_addr_type(addr->sin_addr.s_addr); //通过这个函数能得到传入IP地址的类型,是单播地址,广播地址,多播地址等,有好多类型呢
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/* Not specified by any standard per-se, however it breaks too
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* many applications when removed. It is unfortunate since
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* allowing applications to make a non-local bind solves
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* several problems with systems using dynamic addressing.
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* (ie. your servers still start up even if your ISDN link
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* is temporarily down)
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*/
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err = -EADDRNOTAVAIL;
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if (!sysctl_ip_nonlocal_bind && //这个从注释上看,没明白,但从代码上看,我们设置一下sysctl_ip_nonlocal_bind等参数在这里bind就失败了
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!inet->freebind &&
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addr->sin_addr.s_addr != INADDR_ANY &&
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chk_addr_ret != RTN_LOCAL &&
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chk_addr_ret != RTN_MULTICAST &&
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chk_addr_ret != RTN_BROADCAST)
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goto out;
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snum = ntohs(addr->sin_port); //取得端口号
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err = -EACCES;
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if (snum && snum < PROT_SOCK && !capable(CAP_NET_BIND_SERVICE)) //在这里我们看到,端口号是不能随便填的,得给知名端口号让路...
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goto out;
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/* We keep a pair of addresses. rcv_saddr is the one
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* used by hash lookups, and saddr is used for transmit.
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*
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* In the BSD API these are the same except where it
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* would be illegal to use them (multicast/broadcast) in
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* which case the sending device address is used.
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*/
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lock_sock(sk);
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/* Check these errors (active socket, double bind). */
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err = -EINVAL;
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if (sk->sk_state != TCP_CLOSE || inet->num) //这里检查连接的状态,对TCP来说在timewait状态时就不能绑定了,所以
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//在2MSL时间后才可以绑定,这就是在server端你close socket后,过一段时间才可以绑定的原因
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//inet->num 这个是检查是否重复绑定,现在内核TCP/IP协议栈好像已支持端口重复绑定了,以后再分析,bind失败,大部分都是在这里引起的
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goto out_release_sock;
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- inet->rcv_saddr = inet->saddr = addr->sin_addr.s_addr; //在这里一般是0,也就是调用bind api的时候我们用了servaddr.s.s_addr = ();
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//从注释上看rcv_saddr is the one used by hash lookups, and saddr is used for transmit.
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//当我们填上本机IP地址的时候,这2个地址就用到了,用的时候再分析
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if (chk_addr_ret == RTN_MULTICAST || chk_addr_ret == RTN_BROADCAST)
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inet->saddr = 0; /* Use device */
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/* Make sure we are allowed to bind here. */
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if (sk->sk_prot->get_port(sk, snum)) { //bind这个函数的作用体现在这里,这个函数一调用,我们就能通过端口号找到这个socket了,稍后我们分析这个回调函数是怎么个情况
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inet->saddr = inet->rcv_saddr = 0;
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err = -EADDRINUSE;
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goto out_release_sock;
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}
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if (inet->rcv_saddr)
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sk->sk_userlocks |= SOCK_BINDADDR_LOCK;
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if (snum)
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sk->sk_userlocks |= SOCK_BINDPORT_LOCK;
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inet->sport = htons(inet->num); //这个是服务端的端口号,你绑定的
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inet->daddr = 0; //这个是要从对端发来的数据包中提取的IP地址
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inet->dport = 0; //这个是要从对端发来的数据包中提取的端口号
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sk_dst_reset(sk);
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err = 0;
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out_release_sock:
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release_sock(sk);
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out:
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return err;
- }
3.
static inline int udp_v4_get_port(struct sock *sk, unsigned short snum)
{
return udp_get_port(sk, snum, ipv4_rcv_saddr_equal);
}
__inline__ int udp_get_port(struct sock *sk, unsigned short snum,
int (*scmp)(const struct sock *, const struct sock *))
{
return __udp_lib_get_port(sk, snum, udp_hash, &udp_port_rover, scmp);
}
还是直接分析__udp_lib_get_port函数,但我们要注意第3个参数udp_hash,先看看这个东东:
#define UDP_HTABLE_SIZE 128
struct hlist_head udp_hash[UDP_HTABLE_SIZE]; //是个哈希数组
DEFINE_RWLOCK(udp_hash_lock);
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/**
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* __udp_lib_get_port - UDP/-Lite port lookup for IPv4 and IPv6
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*
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* @sk: socket struct in question
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* @snum: port number to look up
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* @udptable: hash list table, must be of UDP_HTABLE_SIZE
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* @port_rover: pointer to record of last unallocated port
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* @saddr_comp: AF-dependent comparison of bound local IP addresses
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*/
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int __udp_lib_get_port(struct sock *sk, unsigned short snum,
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struct hlist_head udptable[], int *port_rover,
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int (*saddr_comp)(const struct sock *sk1,
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const struct sock *sk2 ) )
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{
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struct hlist_node *node;
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struct hlist_head *head;
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struct sock *sk2;
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int error = 1;
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write_lock_bh(&udp_hash_lock);
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if (snum == 0) { //先不看这里
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int best_size_so_far, best, result, i;
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if (*port_rover > sysctl_local_port_range[1] ||
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*port_rover < sysctl_local_port_range[0])
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*port_rover = sysctl_local_port_range[0];
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best_size_so_far = 32767;
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best = result = *port_rover;
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for (i = 0; i < UDP_HTABLE_SIZE; i++, result++) {
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int size;
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head = &udptable[result & (UDP_HTABLE_SIZE - 1)];
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if (hlist_empty(head)) {
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if (result > sysctl_local_port_range[1])
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result = sysctl_local_port_range[0] +
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((result - sysctl_local_port_range[0]) &
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(UDP_HTABLE_SIZE - 1));
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goto gotit;
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}
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size = 0;
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sk_for_each(sk2, node, head) {
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if (++size >= best_size_so_far)
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goto next;
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}
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best_size_so_far = size;
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best = result;
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next:
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;
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}
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result = best;
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for(i = 0; i < (1 << 16) / UDP_HTABLE_SIZE; i++, result += UDP_HTABLE_SIZE) {
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if (result > sysctl_local_port_range[1])
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result = sysctl_local_port_range[0]
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+ ((result - sysctl_local_port_range[0]) &
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(UDP_HTABLE_SIZE - 1));
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if (! __udp_lib_lport_inuse(result, udptable))
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break;
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}
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if (i >= (1 << 16) / UDP_HTABLE_SIZE)
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goto fail;
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gotit:
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*port_rover = snum = result;
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} else {
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head = &udptable[snum & (UDP_HTABLE_SIZE - 1)]; //以端口号为key找到head
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sk_for_each(sk2, node, head)
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if (sk2->sk_hash == snum && //在这里哈希冲突了(当我们用创建的不同socket去bind相同的端口号就出现了此情况),就判断这个端口号是否已经绑定了等其他条件,如还冲突就goto fail;
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sk2 != sk && //这个比较就看这2个socket是否是同一个socket
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(!sk2->sk_reuse || !sk->sk_reuse) && //这个比较就是对应的SO_REUSEADDR 端口复用属性,如果不设置这个属性,2个有相同端口号的socket第二个bind会失败
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(!sk2->sk_bound_dev_if || !sk->sk_bound_dev_if
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|| sk2->sk_bound_dev_if == sk->sk_bound_dev_if) &&
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(*saddr_comp)(sk, sk2) )
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goto fail;
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}
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inet_sk(sk)->num = snum; //在这里把端口号赋值给inet_sk->num字段,也就是我们说的bind端口号了
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sk->sk_hash = snum; //赋值给哈希key
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if (sk_unhashed(sk)) {
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head = &udptable[snum & (UDP_HTABLE_SIZE - 1)];
- sk_add_node(sk, head); //在这里把挂入sock节点,也就是通过端口号把socket关联起来了,在前面文章的分析中我们知道通过接收到的skb中的目的端口号我们就可以找到处理这个skb的socket
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//然后就把这个skb挂入到这个socket接收队列中,在应用层我们就可以recv_from了。
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sock_prot_inc_use(sk->sk_prot);
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}
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error = 0;
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fail:
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write_unlock_bh(&udp_hash_lock);
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return error;
- }
over......