计算机视觉 aruco 相机姿态估算. eigen 转化四元数

2250阅读 0评论2020-12-10 iibull
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  1. /// 得到的位姿估计是:从Marker坐标系到相机坐标系的
  2.             cv::Mat R;
  3.             cv::Rodrigues(rvecs[i],R);
  4.             cout << "ID :" << ids[i] << endl;
  5.             cout << "R_{camera<---marker} :" << R << endl;
  6.             cout << "t_{camera<---marker} :" << tvecs[i] << endl;
  7.             cout << endl;
  8.             cv::aruco::drawAxis(imageCopy, cameraMatrix, distCoeffs, rvecs[i], tvecs[i], 0.1);

  9.             Eigen::Matrix3d R_eigen;
  10.             cv::cv2eigen(R,R_eigen);
  11.             Eigen::Vector3d zyx_Euler_fromR=R_eigen.eulerAngles(0,1,2);//Eigen中使用右乘的顺序,因此ZYX对应的是012,实际上这个编号跟乘法的顺序一致就可以了(从左向又右看的顺序)
  12.             cout<< "zyx euler from Rotation \n[输出顺序为:x,y,z]:\n"<<(180)/(M_PI)*zyx_Euler_fromR.transpose()<<endl

eigen 中四元数、欧拉角、旋转矩阵、旋转向量



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  1. 一、旋转向量

  2. 1.0 初始化旋转向量:旋转角为alpha,旋转轴为(x,y,z)

  3. Eigen::AngleAxisd rotation_vector(alpha,Vector3d(x,y,z))

  4. 1.1 旋转向量转旋转矩阵

  5. Eigen::Matrix3d rotation_matrix;rotation_matrix=rotation_vector.matrix();

  6. Eigen::Matrix3d rotation_matrix;rotation_matrix=rotation_vector.toRotationMatrix();

  7. 1.2 旋转向量转欧拉角(Z-Y-X,即RPY)

  8. Eigen::Vector3d eulerAngle=rotation_vector.matrix().eulerAngles(2,1,0);

  9. 1.3 旋转向量转四元数

  10. Eigen::Quaterniond quaternion(rotation_vector);

  11. Eigen::Quaterniond quaternion;Quaterniond quaternion;

  12. Eigen::Quaterniond quaternion;quaternion=rotation_vector;

  13. 二、旋转矩阵

  14. 2.0 初始化旋转矩阵

  15. Eigen::Matrix3d rotation_matrix;rotation_matrix<<x_00,x_01,x_02,x_10,x_11,x_12,x_20,x_21,x_22;

  16. 2.1 旋转矩阵转旋转向量

  17. Eigen::AngleAxisd rotation_vector(rotation_matrix);


  18. Eigen::AngleAxisd rotation_vector;rotation_vector=rotation_matrix;

  19. Eigen::AngleAxisd rotation_vector;rotation_vector.fromRotationMatrix(rotation_matrix);

  20. 2.2 旋转矩阵转欧拉角(Z-Y-X,即RPY)

  21. Eigen::Vector3d eulerAngle=rotation_matrix.eulerAngles(2,1,0);

  22. 2.3 旋转矩阵转四元数

  23. Eigen::Quaterniond quaternion(rotation_matrix);

  24. Eigen::Quaterniond quaternion;quaternion=rotation_matrix;

  25. 三、欧拉角

  26. 3.0 初始化欧拉角(Z-Y-X,即RPY)

  27. Eigen::Vector3d eulerAngle(yaw,pitch,roll);

  28. 3.1 欧拉角转旋转向量

  29. Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX()));Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY()));Eigen::AngleAxisd yawAngle(AngleAxisd(eulerAngle(0),Vector3d::UnitZ())); Eigen::AngleAxisd rotation_vector;rotation_vector=yawAngle*pitchAngle*rollAngle;

  30. 3.2 欧拉角转旋转矩阵

  31. Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX()));Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY()));Eigen::AngleAxisd yawAngle(AngleAxisd(eulerAngle(0),Vector3d::UnitZ())); Eigen::Matrix3d rotation_matrix;rotation_matrix=yawAngle*pitchAngle*rollAngle;

  32. 3.3 欧拉角转四元数

  33. Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX()));Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY()));Eigen::AngleAxisd yawAngle(AngleAxisd(eulerAngle(0),Vector3d::UnitZ())); Eigen::Quaterniond quaternion;quaternion=yawAngle*pitchAngle*rollAngle;

  34. 四、四元数

  35. 4.0 初始化四元数

  36. Eigen::Quaterniond quaternion(w,x,y,z);

  37. 4.1 四元数转旋转向量

  38. Eigen::AngleAxisd rotation_vector(quaternion);

  39. Eigen::AngleAxisd rotation_vector;rotation_vector=quaternion;

  40. 4.2 四元数转旋转矩阵

  41. Eigen::Matrix3d rotation_matrix;rotation_matrix=quaternion.matrix();

  42. Eigen::Matrix3d rotation_matrix;rotation_matrix=quaternion.toRotationMatrix();

  43. 4.4 四元数转欧拉角(Z-Y-X,即RPY)

  44. Eigen::Vector3d eulerAngle=quaternion.matrix().eulerAngles(2,1,0)


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